Tetris Wouldn't Triumph at This Gaming Ceremony — Another Award Type May Address This Issue

Whenever a major prize-giving event nears, you'll find a clamor for introducing fresh award types to acknowledge underappreciated efforts and delight the spirits of followers with niche passions.

My colleague made the case for a horror game category. That would rule. The same goes for strategy board titles, which is someone's personal cause. However, I must insist if I try to elbow in front since similar to blinkered fanatics, there's a strong justification backing this proposal is the most urgent and important of all. This is the request: It's essential to create an award type for logic-based games.

The Genre Classification Challenge

Classifying creative works defies precise measurement; opinions vary greatly, and it will always start arguments resulting in unclear classifications. This explains why movie academies avoid this approach. But it is a necessary evil in the world of video games, which are so diverse it's challenging to consider them as a single art form.

For the full spectrum of interactive entertainment excellence to gain proper attention, while allowing diverse titles to receive proper recognition, genre categories are essential.

Current Gaming Award Categories

Leading game ceremonies currently feature classifications covering Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these classifications successfully include a lot of ground, allowing placement for numerous titles.

Different situation exists for puzzle games. There’s simply nowhere for their placement. Think about these this year’s best games, showing diverse approaches: structural challenges from a specific release, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles of a third title. Where could they possibly go among existing types? Simply put, no category fits.

Recognition Challenges

There are dozens of brilliant puzzle games released every year that have no home at major award shows, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.

  • A renowned logic title received no recognition in any category during that awards season
  • Another creative title received no nominations during that ceremony
  • Well-received sorting experience got ignored that year
  • Only a few logic titles scraped into niche award types

Importance of Logic Titles

These are often compact experiences, however the design behind logic titles holds tremendous importance. Well-known matching games stand as most engaged experiences globally maintaining this status for many years.

The legendary block-stacking game challenges well-known building titles claiming status as highest-selling title ever; it also contends as greatest title ever. Logic titles represent cornerstones to the art of video games, and engaging with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter that issue. One could readily select a field of five with fascinating, diverse, deserving games every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.

To emphasize again, these are games that otherwise have no home in important events. Brain-teaser creators are working at the demanding boundary game development, creating some of essential manifestations of the video game form. Just like film action specialists, they warrant appreciation. We shouldn't delay generations.

Theresa Campbell
Theresa Campbell

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